Resident Evil: A Retrospective
  • ChrisDLRChrisDLR January 27
    Posts: 640

    So, Resident Evil has come up a few times so I thought I’d just get this post up and get it all out of my system and be done with it as opposed to ranting about it every time a post with Resident Evil comes up. This is pretty long, and will extend across a couple of posts, so bear with me here:

    Resident Evil: A Retrospective
    By Christopher J. De La Rosa

    As you might imagine, I have had some experience playing these games, starting with RE2 and working my way forwards (and backwards) from there. The game was terrifying and challenging and it will always have a special place in my heart. Between Resident Evil and Silent Hill (and to a lesser extent, Clock Tower), the survival horror as a video game genre was defined. Somewhere along the lines though, Resident Evil has become orphaned from the genre that it once basically created and has become instead an action/adventure series.

    Survival Horror
    To get this out of the way, my opinion as to what constitutes a ‘survival horror’ game is as follows:

    • Everyday protagonist in fantastic situation
    • Extremely finite resources
    • Familiar locations/people (to character or player) that has been twisted into a nightmare version of itself.
    • Character motivation beyond exterminating the threat

    These are what I would consider the four mainstays of a survival horror game. The first two Resident Evil games fit this bill perfectly, as does Silent Hill as well as more modern survival horror titles like Dead Space. Losing one of these elements would ruin the proper tension and horror this genre was intended to create.

    Why is Resident Evil Not a Survival Horror Anymore?

    Considering what Resident Evil WAS (basically a puzzle game with zombies) compared to what it IS, it’s pretty easy to see that, barring a very flexible definition of ‘Survival Horror’ (at least more flexible than my own), the new titles ‘feel’ very different from the older ones. The scope has grown from surviving an isolated city outbreak to a global threat that the player characters are uniquely qualified to extinguish. Compare this to the Silent Hill series that has managed to successfully have sequels that don’t ever change the tone or location of their setting. So what happened? How come Silent Hill does this while Resident Evil does not?

    The Umbrella Corporation.

    The incredible transformation from survival horror to action game is due to the focus on the Umbrella Corporation as a narrative thread to tie the games together. The shift in focus from “let’s try to survive the zombie apocalypse” to “lets exterminate the products of the Umbrella Corporation” has required the series to reveal more about the inner workings of the corporation than is necessary for a survival horror game. Now, a large, faceless corporation as an enemy is completely legit as an origin for the zombie apocalypse story. The problem is, the faceless Umbrella Corp has too much of its inner workings and dealings known to make it a villain from the shadows. The more we know about the corporation, the less frightening it is, especially considering that the board of directors must be functionally brain-dead to pursue “turning the world into zombie slaves” as a profitable venture. The illusion of an industrial accident that turned the zombie virus loose is a far more believable one, as we have no small shortage of examples of giant, international companies having accidents that harm people and the environment. This is believable because this happens. Replacing “chemical/oil spill” with “accidental zombie virus release” is cognitively easier to swallow than believing that the Umbrella Corporation is actively pursuing the agenda of turning the world into zombies.

    CAPCOM’s Role

    It’s easy to blame Capcom for the watering down and eventual destruction of RE as a survival horror video game. I’m not going to fault a company for trying to make profit. Barring “Newman’s Own” products, that is what ALL companies do and it’s stupid hold it accountable for not being otherwise. What happened is that the genre they created has a few problems when developing sequels, and this is inherent to all sequels. How do you make a sequel that’s familiar enough to warrant the brand but not so similar that they’re accused of re-releasing the same game or movie? Assuming the logic of sequels, there has to be a narrative thread that ties it to the previous one. Even in the case of the new Star Trek movie, that literally obliterated the timeline of the television series, the characters were the same, so that’s what made it a Star Trek movie. In a similar fashion, Silent Hill has not changed its setting, but changes its characters around. So it seems that you can alter either the setting, the story or the characters and be able to call it a sequel without making the “same” movie/video game. If you keep all of them the same, you basically get the SAW movies. Even the Mario Bros. games have different settings, even though technically they all take place in the Mushroom Kingdom. Capcom’s mistake is that instead of exploring the setting of Raccoon City, they chose the Umbrella Corporation as their narrative thread. On paper, this seemed like a good idea because it allowed them to do… precisely what they are doing now: have subsequent games that can take place anywhere in the world with an endless catalog of monsters and cast of characters. The setting of Raccoon City seems laughably limiting and less desirable an option by comparison, until someone at Capcom came up with Resident Evil: Outbreak…


    Resident Evil: Outbreak – Resident Evil’s Biggest Missed Opportunity

    Without any doubt, the biggest missed opportunity in the RE franchise is RE Outbreak. They at least attempted it across two games, but it was released for the wrong platform, hands down but all the elements were there for what is a brilliant concept. I consider this the biggest missed opportunity because you have the traditional zombies (with a few extras) plus the mainstays of RE's unique zombie subtypes (lickers, etc) and you have a cast of unique characters with their own special abilities surviving events that run parallel to the events of the first two RE games (the only ones that were truly survival horror in the purest sense). So instead of making the zombies themselves gradually more ridiculous across sequels and evolving the original cast into action movie clichés, you stay true to the original monsters and have more believable characters. Introducing a whole new cast of average-Joe kind of characters was genius because it's what made Leon Kennedy, Claire Redfield, etc interesting in the first place... not that they were badass zombie slaying machines, but they were just average people thrust into a fantastic situation which made them WAY easier to relate to. Do you think that using a third of all your ammo to gun down a single police officer zombie wearing the SAME UNIFORM as the character you're playing as has the same emotional impact as the same character dropped from a helicopter, gunning down droves of guys in hooded robes carrying crossbows in a Spanish castle? It's not even close!

    By comparison, the emphasis on the Umbrella Corporation has made it a ridiculous narrative thread. Not only is the company apparently run by morons who don’t seem to care about profit (which makes it less believable as a viable opponent) but it requires that this company with apparently unlimited resources and the worst business plan in popular fiction since Weyland-Yutani from the Alien franchise be a part of every release, regardless of how unnecessary it is.


  • ChrisDLRChrisDLR January 27
    Posts: 640

    Because a character or two from the original is also a staple for a viable sequel, the characters Chris Redfield, Claire Redfield, Leon Kennedy, etc were carried along for the ridiculous ride as they tracked down and rooted out the influence of the Umbrella Corporation around the world... sometimes by accident while saving the president’s daughter in Spain.

    But consider this alternate timeline, if you will, with the emphasis on Raccoon City instead of the Umbrella Corporation as a narrative thread:

    The zombie outbreak hits Raccoon City, the widespread panic hits, most people are evacuated… some are not. Leon Kennedy and Claire Redfield attempt to escape, battling zombies as they do so, fight William Birkin, etc and Raccoon City is nuked to cover Umbrella’s industrial accident. The majority of Raccoon City is reduced to rubble. Those that survive on the fringes hope for evacuation, but nothing comes. It becomes clear that whatever hit Raccoon City is has affected the entire nation, possibly the world. The first-hand witnesses to the events (Leon and Claire) are left to shepherd the survivors and must frequently venture into the ruins of Raccoon City in order to eek out a living for themselves and those under their care. Each raid requires they penetrate deeper and deeper into ground zero, even going into the ruins of the Umbrella Labs and they face the remnants of the zombie horde they faced earlier in and any other twisted horrors created by the blast in addition to whatever was released after the destruction of the Umbrella Corp. Subsequent characters emerge from this conflict among the survivors, each with their own story to tell, how they got there and what they lost. Some demand they caravan to nearby cities in search of help, while others are certain that someday rescue will come and they need only to survive long enough until they are discovered.

    Now, this is by no means a fully developed idea, but how much more relatable is this scenario compared to that of a lone police officer surviving the zombie apocalypse and becomes the president’s bodyguard and professional zombie/Umbrella Corporation hunter? Not that I’m arguing plausibility in a video game, but I am arguing that this has the ability to maintain the survival horror theme far more than one that focuses on the increasingly ridiculous use of the Umbrella Corporation as a narrative tie-in from one sequel to the next. It not only made the story less relatable, it also corrupted the characters by forcing them to go along with this avenue of storytelling. In my above-mentioned scenario with Umbrella as a diminished role, it will forever remain a haunting specter of the events leading up to the destruction of Raccoon City, and presumably society at large. We are left to forever guess what purpose the zombie virus had, or if it was even an intentional development. If given that scenario, if we were to guess that Umbrella was ACTUALLY in charge of an archeological excavation in Spain, had a research lab in Antarctica where a there is guy crossdressing to look like his twin sister who was in cryostasis in said Antarctic research facility so that she could become one with the zombie virus, etc etc… You would get laughed out of the room… unfortunately, that’s more or less exactly the story they followed and went with (also Wesker is involved somehow).

    Now bear in mind, the ONLY reason they had to run with this story is that the developers decided that the Umbrella Corp was so damned important… they’re basically the Sith: faceless, ‘mysteriously’ behind everything, woefully incompetent, but somehow succeeding anyway. Instead of sequels that explore the characters, the fantastic events they’ve been thrust into and exploring/surviving in the ruins of civilization, we get storylines that can only be described as ass-slapping lunacy because AT ALL COSTS Umbrella had to be involved somehow in every major plot twist. It’s not even a plot twist by now. It’s a knowing groan as we ask ourselves after “how on earth is this company still around?” we ask “what has the Umbrella Corp been up to now?” and our total lack of surprise that Wesker has been made into some super solder who (wait for it) WORKS WITH UMBRELLA? Well, color me surprised. Who saw THAT one coming?

    They’ve created a death spiral for themselves by doing this. There are completely plausible ways to incorporate the much-desired multi-player platform that is so profitable for replay value without using Umbrella as some asinine plot device. How about doing what you did with Resident Evil: Outbreak but on a platform that doesn’t suck for multiplayer? The XBox 360? The PS3? Those might work better than the damned PS2 did. Using RE Outbreak as a model for sequels it allows just as much dramatic story potential as the genre can allow AND you get to keep your likable original cast!

    By telling multiple people's stories running parallel to each other and intersecting at key moments, RE transforms from a survival horror game into the video game equivalent to Crash... with zombies. Which would be about the coolest thing I can think of. I think if they wanted to preserve the series as a survival horror series, that is the only reliable direction they could have taken, but since they didn't I'm pretty sure that we will never again see a new survival horror with the RE brand on it. It’s functionally extinct in that capacity. I’m sure the games can still be fun. I’ve harped on RE4 a lot, but I honestly enjoyed playing it as a game in and of itself… I just mentally divorced it from Resident Evil. Heck, I’d even be ok with RE5 if it existed in its own universe, but I guess when I see a sequel and expect a narrative coherency, I would have liked to see a better one than Umbrella Corp… simultaneously the most incompetent and successful corporation on the planet.

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  • squibblesquibble January 27
    Posts: 112

    I agree with pretty much all of this, with the small exception that I think you might be over-emphasising the role of Umbrella in the last two games- the "faceless villain" being primarily replaced with Albert Wesker. The Los Illuminados were reasonably independent as I recall and Resi 5 is more about the power vacuum Umbrella has left (again with Wesker -typical arch villain who happens to be defeated in the world's most conveniently located volcano- taking over the remaining resources). True the other "big pharma" companies are mostly just a kind of repackaged umbrella, but you've also got the other action genre staple of "terrorists" as well. (In fact I think the only area of "acceptable action game villains" yet to be touched on is the Nazi's)

    Outbreak was terrible waste of an opportunity and the new Resi: Raccoon City (not resi 6) looks like it's going to take the best elements of that and ruin them with a more action oriented run and gun, gears-esque, scenario. Alas the problems of transferring to a mainstream audience.

    In many ways I think capcom first lost their true "survival horror" with Dino Crisis 2 (a game I love getting out every now and again I hasten to add), introducing a more fast paced and frenetic style to combat that the games following, and to a comparative degree, including Veronica started to emulate. They've failed to seperate the requirements of a true survival horror game from their gun toting, sword wielding, anti-demonic counterparts (Devil May Cry and Onimushia (spelling?). Obviously very different series, but the gap has still closed dramatically. Capcom really needs to take a good look at the silent hill series and start considering atmosphere again rather than initial shock tactics alone. (I finally played my first Silent Hill game (Homecoming) before christmas, and it freaked the bejesus out of me - in a good way)

    You can't even blame the over the shoulder mechanic for ruining the tension, one look at Dead Space - best game for frights and shock, *and* atmosphere, I've ever played- should tell you all you need to know. The characters have become too buffed up and World Police-like. The balance has been tipped too far in favour of the good guys - even if the reinforcements aren't actually available, knowing that you've come from that kind of background and you have biceps from a gears of war game and moves from a John Woo film can really upset the balance of things. The most appealing features imo of the Silent Hill and Dead Space characters is their lack of pre-incident uberness.

    My conclusion, the Resi series are still good games, but they're not really Resi anymore. For true survival horror look elsewhere, they really belong in their own category of "action horror", bridging the gap between the world of Silent Hill/Dead Space and the arcade type pace of L4D and Killing floor. I can only hope Resi 6 will show a return to the more claustrophobic realms of Raccoon City (or more likely a non-nuked type equivalent).

    When there is no more room in hell...

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  • squibblesquibble January 27
    Posts: 112

    Generic, that's the word I was trying to think of; Resi's become a lot more generic and mainstream than it used to be.

    When there is no more room in hell...

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  • ChrisDLRChrisDLR January 30
    Posts: 640

    I'm not going to fault a game for going 'mainstream'. If it's good and popular, it's going to go mainstream, barring the notable exception of titles like Vagrant Story. Popularity can be just as much a good thing as a bad thing. It's a matter of how you make a more widely popular title profitable. HALO has done a good job of this by continuing to offer a decent story and being extremely popular. I'm even more impressed with the Gears of War franchise which has actually managed a more than decent emotional arc despite being a shooter. It's at least on par with the drama in a good war movie. Even in pen and paper RPG worlds, fringe games are not always better and mainstream is not always bad, but fringe often has more creative flexibility so you'll absolutely find more innovation... but that's no guarantee of quality.

    In regards to Resident Evil, even though they've understandably tried to distance themselves from Umbrella, all the titles have at least a passing mention of it. In RE4, Los Illuminados was a cult and was the true villain, but there was a mention that Umbrella was behind the archeological dig and it's using the samples of the excavated monsters and that the T and G viruses were derived from them. Wesker's appearance in that title wasn't even necessary, serving only to add an infuriating timing puzzle to what has been up until then an action/adventure game. Even calling attention to the fact that "these aren't zombies" at the beginning by Leon was extremely stupid. You could almost hear the RE4 dev team trying to cover their asses with a line like that. Also, it's like they were trying to justify to the fans why the zombies weren't actually zombies, which was only necessary because they tried to give the game a frame of reference to the franchise that it barely applies to anyway. Why even bother? The fact they're even obligated to try to involve Umbrella at all is what makes it ridiculous... there was nothing wrong with the game itself otherwise. It was really fun and pretty scary.

    It would have made Capcom's job a lot easier if they kind of did what Square did with Final Fantasy. A Final Fantasy game is a fantasy(ish) game with a few similar themes and (for the most part) containing stories and mythologies that have absolutely nothing at all to do with each other. Similarities can then be thematic and a few endearing little traits (like chocobos and dudes named Cid), and in that sense, certain elements can exist from game to game but be independent in regards to cast and story. If they truly wanted to explore one aspect of their lore, they can do what (again) Square did with the Ivalice Alliance by releasing titles around one specific mythos (in this case, Final Fantasy Tactics, Vagrant Story, and Final Fantasy XII all taking place in the same world with the same rough geography and similar catalog of high-profile monsters) They could have the Umbrella Files or something to that effect and have two or three games that explore the mythos of the Umbrella Corporation on their own creative terms instead of shoehorning it in whenever they need a narrative tie-in to the previous titles. If Resident Evil or Biohazard (in Japan) isn't a generic enough name of a franchise to accomplish that, I don't know what is.

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  • squibblesquibble January 30
    Posts: 112

    I have to agree, Capcom definately seem to be over-relying on their main stock characters. I'm just thankful we've got a a chance of getting away from the whole "you're nothing but a terrorist" cliche. That's why RE:outbreak could have been such a good game. After establishing a general premise, expansion always wins out over reiteration. Take the Game of THrones series, Gears of War, Halo etc All the most long lasting series (that maintained a consistent quality pr better) widened their scope in their subsequent features.

    What we really need in the world of Zombie themed games is a higher budget Zombie sim. Like project zomboid and We're Alive rolled into one tasty package. The only real issue would be the value of plot, whether a more sandbox survival style was chosen with some kind of generic AI system or more detailed "quest" type games like borderlands, Dead island etc (which have already been done)

    I've often wondered whether it would be possible to design an engine that could adapt samples from satellite images and scale them to a digital map on the ground - using pre-defined textures of course. That way you could design a game that could be adapted for the user's own location or to create a much greater longevity, Sort of a Left4Dead style AI that can place encounters etc and keep track of things with a variable mapping system.

    DOn't really know how feasable that would be though =/ (oh, and if you think it's a good idea, you heard it here first - although since I've posted it on the forums, the intellectual property probably belongs to the OU guys too now =P )

    When there is no more room in hell...

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  • ChrisDLRChrisDLR January 30
    Posts: 640

    What games had the "you're nothing but a terrorist" cliche going for it? Are we still talking about Resident Evil?

    It's ok to rely on your characters heavily if the characters are interesting or at least different. I mean, Chris Redfield and Leon Kennedy are basically the same character now. You could have dropped off Chris Redfield in RE4 and it wouldn't have made it any different a game... if anything, it would have made MORE sense considering Chris' background as an elite S.T.A.R.S. member as opposed to Leon... a police officer. Even though that would have made more sense, it was apparently Leon's turn to appear in an RE game as the lead, but that's relying upon the characters' story as they were introduced originally, that is to say, when they were all different and interesting (hell, you even played as a defenseless little girl for a part of RE2).

    If your ENTIRE STORY can remain the same with a change of the lead character, that's a serious problem. That's my issue with the way that Umbrella defined the scope of the RE franchise, it's forced the characters with these diverse backgrounds and motivations into these ridiculous action-movie cliches as opposed to allowing them to be the interesting characters they were when initially introduced. This sort of perspective is important. Imagine Gears of War as told by Carmine or Cole instead of Marcus Fenix. As often as these characters are written off as stereotypes, changing the lead character like that would drastically alter the way the game plays out and the way the story unfolds. Their motivations and personalities are all very very different even though their goals are the same. THAT'S why they're interesting. Compare that to RE, where literally every character is interchangeable in the lead role, and you kind of get how much their character development has atrophied across titles.

    Dead Island is... well, I have my own opinion on Dead Island... but this is about RE, so I'll save that for another rant/post. Suffice to say I call that game: Fetch Quest Island + Zombies.

    in regards to the OU MMORPG:
    Doing an Outbreak MMORPG has been on the table for at least 5 years. Many elements of the game were set up for easy conversion to programming language. It's one of the reasons we made it a d100 as opposed to anything else. There are far too many reasons as to why we're not currently doing it, but we're leaving our options open to do so in the future.

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  • squibblesquibble January 31
    Posts: 112

    ChrisDLR said:

    What games had the "you're nothing but a terrorist" cliche going for it? Are we still talking about Resident Evil?



    The last 2 RE games both featured similar accusations, number 4 more than 5 though. It's kinda depressing how right you are about the interchangability of the characters. The gears guys get a great treatment in the third one (though I'm yet to finish it, so no spoilers) with a lot more fleshing out, in contrast Resi really seems to have stagnated. =/ Dead island has its fun points, but it is essentially another UPS game, much like similar titles (e.g. Borderlands) the fun is in the people you play with as much as the game itself.

    ChrisDLR said:

    There are far too many reasons as to why we're not currently doing it, but we're leaving our options open to do so in the future.



    Now that I would love to see =]

    When there is no more room in hell...

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  • ChrisDLRChrisDLR January 31
    Posts: 640

    Yeah, I was extraordinarily impressed with how GoW3 turned out. Maybe because I wasn't expecting any character development and more or less the same catalog of opponents as GoW2. The lambent proved to be a shockingly diverse and interesting threat... plus it had you kind of feeling sorry for the locust, all things considered. At the end of GoW2 you figured out they were literally sandwiched between two forces that were hell-bent on killing them. They were monstrous and took human slaves to be lobotomized, sure, but they at least had a more relatable motivation than just KILL ALL HUMANS. I also found myself playing the game to discover more about the story which is more than I can say about the recent Final Fantasy titles... which makes me very sad.

    Dead Island is fun, but it's tiring to face the same 6 opponents and do the same kind of quest over and over again: "I really need six nails to do such-and such" "can you bring me some water?", "Find my wife/sister/brother/husband please!" Besides, the element of fear was largely gone when I was playing because of a massive glitch that allowed me to dupe any weapon... which they have since fixed. What the did REALLY well is the vigilante element though. No matter how much of a badass my character got, I found myself drastically altering course in order to avoid shootouts with them. Plus, I loved the setting. It was very well done. But yeah, it's basically Borderlands... but the zombie DLC for Borderlands was extremely fun because it was also pretty hilarious. I still laugh at the intro movie:




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  • Notorious_BLTNotorious_BLT January 31
    Posts: 258

    HAH! I had nearly forgotten about that. "That's a swear!"

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    "That crazy man is right! Let’s not take these lemons! If we're going to explode, let’s at least explode with some dignity! We're going to confront him and probably die because he is incredibly powerful and I have NO plan!"
  • ChrisDLRChrisDLR February 1
    Posts: 640

    My favorite line is "AH! For the angel's sake!"

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  • soullessgazesoullessgaze February 9
    Posts: 153

    I was thinking about this thread, while contemplating some kind of interplanetary colonization ideas I was having. I was thinking that maybe a corporation like umbrella, in the far flung future, sets up base on some out-of-the-way colony world and lets its biowarfare experiments loose on the populace. It gets to test out its creations before putting them on the market throughout the galaxy or universe. And that will be the plausible reason for why "Umbrella" does what it does.

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  • ChrisDLRChrisDLR February 10
    Posts: 640

    That's actually one of the scenario possibilities mentioned in the Outbreak: Deep Space book... but switch corporation with government.

    It's also similar to the business model of Weyland-Yutani:
    Deadly Alien organisms > off-planet testing bio-weapons use? > profit/inevitable human extinction?

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  • soullessgazesoullessgaze February 13
    Posts: 153

    ChrisDLR said:


    It's also similar to the business model of Weyland-Yutani:
    Deadly Alien organisms > off-planet testing bio-weapons use? > profit/inevitable human extinction?



    You're correct. I hadn't watched an Alien movie for some years. I had forgotten about that aspect. Plus, the background of the Alien universe is that megacorps were often at war with each other (if I remember right, though it's hardly mentioned in the movies). And just about everyone was an employee of a corporation. Kill off as many employees as you can, and cripple the corporation.

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